Fell & Sell · Cheat Sheet · Index
Fell & Sell Cheat Sheet - Controller Support, Price and Tags
A Fell & Sell cheat sheet: the launch date, US price, Windows build, controller support, achievement count, languages and store tags collected in one pass.
By the Gamebase team · Updated 2026-10-06
On this page (11)
- Every published number in one table
- Store tags worth keeping
- The loop in four lines
- Where the official record stops
- The two systems behind the price tag
- Where to go next
- What is the release date?
- What is the price at capture?
- How many achievements are there?
- Is there a playtime estimate?
- Is Fell & Sell single-player?
Fell & Sell is a first-person hack-and-slash roguelike with a shop attached, released on Steam on Aug 26, 2026 at $9.99 in the US on Windows. Everything below is lifted from the same official store listing, and nothing is carried over from third-party pages.
Every published number in one table
| Field | Value |
|---|---|
| Release date | Aug 26, 2026 |
| Platform | Windows |
| Price at capture (US) | $9.99, no discount |
| Genres | Action, RPG, Simulation |
| Achievements | 97 listed, 10 names published by the API |
| Screenshots / trailers | 9 / 1 |
| Languages | 16, none flagged for full audio |
| Content descriptors | None attached |
| Region ratings | 12 (DEJUS), 12 (German scheme), 18 (IGRS) |
| Related DLC appid | 4881440 |

Store tags worth keeping
- Full controller support, plus DualShock and DualSense entries
- Single-player only; no multiplayer tag of any kind
- Steam Cloud and Family Sharing
- Stereo Sound and Custom Volume Controls
- Playable without Timed Input
- Steam Achievements

The loop in four lines
The shop and the dungeon are described as one loop, and the listing is specific about the risk in it.
- Go down or go out: a descending dungeon for loot, or the forest to forage.
- Accept the death rule: die and you lose your entire unbanked haul.
- Convert the haul at the cabin: forge gear, turn in quest feats, build decor for combat buffs.
- Price and reinvest: set your own tags against supply, demand and prestige.
Where the official record stops
Two things are commonly searched and not published: how long the game is, and whether a full item or recipe list exists. Neither appears in the store text or in the appdetails data, and the roadmap on the store page is an image rather than text. Where the record stops, this page stops with it, because a cheat sheet built from guesses would be worse than a short one.
The two systems behind the price tag
Two published systems connect the shop half of the game to the dungeon half, and both are easy to overlook in a summary. The first is decor: the store text says the right furniture layout provides permanent combat buffs and boosts the shop overall sales appeal, so the same object pays twice. The second is dungeon altars, which are described as altering play radically rather than granting flat upgrades.
Together they explain why pricing is presented as a skill. Supply and demand move, prestige moves with sales, and decoration bonuses sit on top of both, so the tag you set is a judgement about three inputs rather than a fixed markup. None of those inputs has a published formula, and this sheet does not supply one.
Where to go next
The full walkthrough of published systems is on How It Plays, the first-hour framing is on the New Player Guide, and the hardware tiers are on Setups.
FAQ
What is the release date?
Aug 26, 2026, per the Steam store page.
What is the price at capture?
$9.99 in the US, with no discount.
How many achievements are there?
97 are listed, and the API publishes 10 of their names.
Is there a playtime estimate?
No. The store page and the appdetails data publish no playtime figure.
Is Fell & Sell single-player?
Yes. The only player-mode tag on the listing is Single-player.
References
- Steam store page — Fell & Sell
- Steam appdetails API (cc=us, l=en) — Fell & Sell
- Steam news hub — app 4627110
Facts on this page are compiled from the references above. Items marked "to confirm" are single-source and not yet verified.