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Hearth and Hamlet · New Player Guide · Guide

Hearth and Hamlet Beginner Guide - From Campfire to First Kingdom

A Hearth and Hamlet beginner guide: what the store listing says the medieval clicker does, how the first settlement grows and what it never publishes.

By the Gamebase team · Updated 2026-10-06

Keyword: Hearth and Hamlet beginner guide4 sources
On this page (10)
  1. What the store listing says the game is
  2. The loop, step by step
  3. Running the kingdom: laws and policies
  4. Research, magic and trade routes
  5. What the listing does not publish
  6. What kind of game is Hearth and Hamlet?
  7. What do you start with?
  8. What does research unlock?
  9. How much does it cost?
  10. Is there combat?

Hearth and Hamlet is a medieval citybuilder clicker from Phorust Studios, published by Runic Forge and Gamersky Games and released on Steam on Aug 19, 2026 at $6.39 in the US. It starts with a campfire and ends, per the store text, with a kingdom.

What the store listing says the game is

The store text describes a cozy incremental citybuilder set in a magic-filled medieval pixel art world. The short description puts the loop in three sentences: gather resources, assign workers, construct buildings, and slowly turn a quiet frontier camp into a thriving kingdom.

It is tagged Casual, Simulation and Strategy, and the developer line names Phorust Studios with two publishers attached. Nothing in the listing suggests a hostile map or a losing state.

Hearth and Hamlet - Steam store screenshot 1
Hearth and Hamlet, official Steam store screenshot.

The loop, step by step

The published feature list reads as a sequence, and it is short enough to lay out in order.

  • Start with a campfire on the frontier.
  • Gather resources such as food, wood, stone and gold.
  • Assign your population to the gathering jobs.
  • Construct buildings, from simple tents upward.
  • Set policies and laws that shape how the kingdom grows.
  • Research technologies that permanently unlock buildings, magic and upgrades.
  • Trade with neighbouring kingdoms and recruit soldiers as the realm expands.

That is the whole published loop. The listing promises a loop that rewards patience and planning rather than reaction.

Running the kingdom: laws and policies

Management is described as the second half of the game. The store text says that as a settlement grows, managing it becomes as important as expanding it, and it names four areas that policies touch.

Policy areaWhat the listing says it affects
Taxation rulesIncome for the kingdom
Worker rulesMorale of your population
City guard draftsProtection of your population
Civic decisionsThe character of your kingdom

Those four lines are all the store page gives. There is no policy tree diagram, no list of individual laws and no numbers attached to any of them.

Research, magic and trade routes

Every upgrade feeds into a research tree, and the listing says the unlocks are permanent: advanced buildings, new policies and stronger magic.

Hearth and Hamlet - Steam store screenshot 3
Hearth and Hamlet, official Steam store screenshot.

Magic is the later-game layer. The store text names alchemical labs and magical academies as examples, and says magic adds a new dimension to how the kingdom operates. Trade is the other expansion route: the listing describes establishing trade routes with neighbouring kingdoms to grow the economy beyond what local terrain provides.

What the listing does not publish

Four things a new player would want are missing: how long a run takes, what the full building list contains, how combat works if it exists at all, and how the research tree is structured.

The store text mentions recruiting soldiers as the realm expands to protect what you have built, but it publishes no unit list and no combat system. Where the listing is silent, this page stays silent. The platform and spec details are on Availability, and the launch facts are on Launch & Demo.

FAQ

  1. What kind of game is Hearth and Hamlet?

    A cozy incremental citybuilder clicker set in a magic-filled medieval pixel art world, from Phorust Studios, published by Runic Forge and Gamersky Games.

  2. What do you start with?

    The store text says you start with a campfire and grow a quiet frontier camp into a kingdom, gathering resources and assigning workers as you go.

  3. What does research unlock?

    Every upgrade feeds a research tree that permanently unlocks new technologies, from advanced buildings and new policies to stronger magic.

  4. How much does it cost?

    At capture the US price was $6.39, against a $7.99 list price, a 20 percent discount.

  5. Is there combat?

    The listing mentions recruiting soldiers as your realm expands to protect what you have built, but it publishes no combat system or unit list.

References

Facts on this page are compiled from the references above. Items marked "to confirm" are single-source and not yet verified.