Hex Reverse · Additional · Guide
Hex Reverse Features — Every Entry the Store Listing Publishes
Hex Reverse features, entry by entry from the store listing: hex battlefield battles, run deck building, SP skills, between-run upgrades and the Steam flags.
By the Gamebase team · Updated 2026-10-08
On this page (13)
- What the store text claims, in its own order
- Territory control on a hexagonal battlefield
- Building the run deck between battles
- SP skills, elements and special battle conditions
- Growing stronger between runs
- The eight Steam feature flags
- What the listing does not claim
- What kind of game is Hex Reverse?
- How is territory won?
- How does the deck grow?
- What do skills do?
- What carries over between runs?
- Does the game have multiplayer?
The Hex Reverse feature list on the store page is short and specific: a hex battlefield, card values that decide flips, a deck that grows one card at a time, SP-driven skills, and a base where permanent upgrades accumulate between runs. Everything below is the listing’s own set of claims, quoted rather than expanded.
What the store text claims, in its own order
- A launch pricing block covering the first 30 free days and the later switch to paid.
- Where you place your card can decide the battle.
- Claim the board with every card you play.
- Build your deck as the run unfolds.
- Skills, elements, and special battle conditions.
- Grow stronger between runs.
Those six headings are the published feature set. Each one is a claim by the developer, not a third-party assessment, and no benchmark or review score backs them yet.
Territory control on a hexagonal battlefield
Battles take place on a field of 19 hexagonal spaces where you and your opponent take turns placing cards, and the short description calls the whole thing a roguelike deckbuilding card game on a hexagonal battlefield. Each card carries six values, one for each side, and placing a card next to an opponent’s card compares the values on the touching edges. If your value is higher, the opposing card flips to your side, which is how territory changes hands.
The listing’s own emphasis is on placement rather than on card tier: choose your position carefully, read the board, and use each card’s strengths to take control of as much territory as possible. No board size other than those 19 spaces is mentioned, and no alternate mode is described.

Building the run deck between battles
Every run is a series of battles rather than one match. After winning a battle you choose one card from a selection taken from your opponent’s deck, and that card is added directly to your current run deck so it can be used in the battles ahead. The listing summarises the consequence as every choice changing the shape of your deck.
That is a draft-like layer rather than a shop: the cards on offer come from the deck you just beat, which ties the reward to the fight you chose to finish.
SP skills, elements and special battle conditions
Cards are defined by more than their six values, and the extra layer is SP. Spending SP activates skills that can strengthen cards, change their element, weaken opponents, draw additional cards, and alter the flow of battle. On top of that, special rules and unique field conditions can change how a battle plays out, which the listing says forces you to rethink familiar strategies.
No element list, no SP cost table and no skill catalogue appears on the store page, so the feature is described in general terms only.
Growing stronger between runs
When a run ends you return to your base to prepare for the next expedition. The four named activities there are building and refining saved decks, buying and selling cards, fusing cards into stronger ones, and upgrading equipment that provides permanent progression. The stated purpose is to strengthen your collection, improve your setup, and take on increasingly difficult Rifts.
This is the feature that decides whether Hex Reverse plays like a single-session card game or a long-term collecting game, and it is described in a single paragraph with no numbers attached.

The eight Steam feature flags
| Steam feature flag | Meaning on this listing |
|---|---|
| Single-player | The only player-count flag on the page |
| Steam Achievements | 27 achievements recorded for the build |
| Custom Volume Controls | Volume can be adjusted in game |
| Playable without Timed Input | No timed prompts are required to play |
| Save Anytime | Progress can be saved when you stop |
| Touch Only Option | The build can be played with touch alone |
| Steam Cloud | Saves can sync through Steam |
| Family Sharing | The game can be shared with family accounts |
Multiplayer, co-op, online PvP, leaderboards, Workshop and controller support are all absent from that list, which is itself information: none of them is declared by the developer.
What the listing does not claim
No level or chapter count, no card total, no element count, no difficulty tier, no completion time and no post-launch content plan appear anywhere in the store text. There is also no roadmap, no media score and no statement about console versions. Those omissions are part of the feature picture rather than gaps in this page. The launch status behind them is covered on Launch & Demo, the first-session advice is on the Beginner Guide, and every published figure is collected on the Cheat Sheet.
FAQ
What kind of game is Hex Reverse?
A roguelike deckbuilding card game played on a hexagonal battlefield, with territory-control card battles described in the store text.
How is territory won?
Cards carry six values, one per side; when two cards touch, the higher value on the touching edge flips the opposing card to your side.
How does the deck grow?
Each run is a series of battles, and after a win you choose one card from a selection taken from your opponent’s deck to add to the run deck.
What do skills do?
SP activates skills that strengthen cards, change element, weaken opponents, draw additional cards and alter the flow of battle.
What carries over between runs?
The store text names saved decks, buying and selling cards, fusing cards into stronger ones and equipment upgrades that give permanent progression.
Does the game have multiplayer?
Not listed. The eight store feature flags name single-player along with achievements, volume controls, save anytime, touch-only play, no timed input, Steam Cloud and Family Sharing.
References
- Steam store page — Hex Reverse
- Steam appdetails API (cc=us, l=en) — Hex Reverse
- Steam news hub — app 5257350
Facts on this page are compiled from the references above. Items marked "to confirm" are single-source and not yet verified.