Pax Autocratica · New Player Guide · Guide
Pax Autocratica Beginner Guide - Colony, Battles and the Roadmap
A Pax Autocratica beginner guide: the colony and FPS halves, how citizens respond to policy, expeditions for resources, cores and the Early Access state.
By the Gamebase team · Updated 2026-10-06
On this page (11)
- The two halves the store text sets up
- What citizens do and how they react
- Expeditions, conscription and prisoners
- Cores and how a run changes shape
- Early Access state and price
- Where to go next
- What kind of game is Pax Autocratica?
- Is Pax Autocratica finished?
- How do you get resources?
- What happens to captured enemies?
- How much does it cost?
Pax Autocratica is a totalitarian colony sim crossed with roguelite first-person battles from Multiverse, released in Early Access on Steam on Aug 10, 2026 at $23.99. A first session splits between running a colony and fighting beside your own troops.
The two halves the store text sets up
The listing describes one game with two loops. On the colony side you build a totalitarian state, enforce policies and mould citizens through fear, propaganda, surveillance and punishment, or through comfort and prosperity if you rule as a benevolent leader.
On the other side you lead troops into first-person battles described as growing from desperate skirmishes into large-scale mechanised war. The store text says the two halves feed each other: citizens work for the State, while expeditions bring back what the colony needs.

What citizens do and how they react
Citizens are assigned to mine, gather, haul, research and manufacture weapons, armour, food and supplies, and the listing frames the outcome as a matter of statecraft rather than upkeep.
| Citizen state | How the listing describes it |
|---|---|
| Grateful | Reached through comfort and prosperity |
| Afraid | Reached through fear and punishment |
| Loyal | Built through propaganda and surveillance |
| Rebellious | Grows quietly when needs are ignored |
| Revolt | What dissent becomes if it is left alone |
That ladder is the colony half's whole loop. The store text does not publish approval numbers, policy lists or building costs, so no modelling of the system can be done from official material.

Expeditions, conscription and prisoners
Expeditions leave the colony for the fractured territories of the Tyris System, where the listing says you gather resources, conscript new citizens and trade with wandering merchants. Everything gathered feeds the growth of the settlement.
Fighting is personal in those runs. The store text says you fight beside your troops, and that weakened foes can be captured and dragged back to base. Behind prison doors, resistance can be crushed through fear, indoctrination, execution or conversion until an enemy becomes a citizen, a warning, or another tool of the regime.
Cores and how a run changes shape
Each expedition yields roguelite cores, and the listing splits them into roles: weapon cores that reshape how guns handle, combination cores that create synergies between core sets, and others that strengthen the troops beside you or turn them into sacrificial shields.
The result, in the store text's words, is a war machine rebuilt around you and your squad on every run. No core list, rarity tier or synergy table is published, and the Early Access listing carries no roadmap for when more will arrive.
Early Access state and price
At capture the US price was $23.99, 20% off the $29.99 list price, and the game is listed under Early Access rather than as a finished release, with 29 store screenshots and three trailers behind it.
The listing publishes no roadmap, no completion target and no list of planned systems, so the honest expectation is that the current state is the only documented state. The store text also carries a warning that the game contains flashing lights, which is worth reading before a first session.
Where to go next
The systems are broken down on How It Plays, the platform and specification facts are on Availability, and the launch record is on Launch & Demo.
FAQ
What kind of game is Pax Autocratica?
A totalitarian colony sim combined with roguelite first-person battles, listed under Action, Indie, Simulation and Early Access.
Is Pax Autocratica finished?
It launched in Early Access on Aug 10, 2026, and the listing publishes no roadmap or completion schedule.
How do you get resources?
By venturing into the fractured territories of the Tyris System to gather resources, conscript citizens and trade with wandering merchants.
What happens to captured enemies?
The store text says weakened foes can be dragged back, then converted through fear, indoctrination, execution or conversion until they become citizens.
How much does it cost?
At capture the US price was $23.99, 20% off the $29.99 list price.
References
- Steam store page — Pax Autocratica
- Steam appdetails API (cc=us, l=en) — Pax Autocratica
- Official game site — Pax Autocratica
- Steam news hub — app 1067360
Facts on this page are compiled from the references above. Items marked "to confirm" are single-source and not yet verified.