Olympus 2249 · New Player Guide · Guide
Olympus 2249 Beginner Guide - Karmic Types, First Steps and Combat
An Olympus 2249 beginner guide: the five Karmic Types, how turn-based combat opens, and the numbers the Early Access store page never states.
By the Gamebase team · Updated 2026-10-08
On this page (11)
- What Olympus 2249 is
- The first decision: your Karmic Type
- How the first fights actually work
- Peaceful specializations and talking your way through
- What the store page does not say
- What kind of game is Olympus 2249?
- When was Olympus 2249 released?
- How many Karmic Types can you pick?
- Can you finish Olympus 2249 without fighting?
- How long is a run in Early Access?
- Does the store page list how many locations or quests the game has?
Olympus 2249 is a single-player, turn-based cRPG from Dieselship Studio that launched in Early Access on Oct 6, 2026 for Windows, priced at $19.99 at the time of capture. A beginner does not need a build order for the first session: the two choices the store copy actually documents are your Karmic Type and, later, a peaceful specialization. Everything below is transcribed from that listing, including the gaps it leaves open.
What Olympus 2249 is
The short store description calls it an isometric post-apocalyptic cRPG in a brutal dieselpunk world, and the long description adds single-player, turn-based and post-nuclear. The listing is the only official source here: the app details record has no website field, so there is no developer site to check the wording against.
| Store fact | Value |
|---|---|
| Developer and publisher | Dieselship Studio |
| Release date | Oct 6, 2026, in Early Access |
| Price at capture (US) | $19.99, no discount |
| Platform | Windows |
| Genres listed | Adventure, Indie, RPG, Early Access |
| View | isometric, single-player |
| Setting | post-nuclear dieselpunk America |
| Achievements | 12 |
| Screenshots and trailers | 18 and 1 |
None of those figures is a projection. The price and the discount move with promotions, and the Early Access answers say the developers plan to raise the price gradually as content grows.
The first decision: your Karmic Type
Your Karmic Type is one of five and shapes the entire playthrough. The copy says you start as a Moralist, an Asshole, or somewhere in between, and that people react to you differently, dialogues change, quests change and opportunities change. Karma shifts with your choices too, which the listing sums up as the person who starts the story not having to be the person who finishes it.
The consequences are described in concrete terms rather than as a reputation bar. Two named examples are a faction that will not take you in and a quest you will never be offered. One character therefore cannot see everything in a single run, and the loss happens in dialogue rather than in a combat stat screen.

How the first fights actually work
Combat is turn-based, and the store copy tells you to take your time. The battlefield itself is a resource, so the order of the opening moves is the part worth knowing before your first encounter.
- Positioning is listed first, before any damage talk.
- A fuel barrel can be kicked toward an enemy and blown up.
- Oil spills can be set ablaze.
- Electricity and traps are named as part of whatever the battlefield hands you.
- Shots can be aimed at arms, legs or the head.
- Stamina is spent on special combat abilities.
- Hard fights are framed as puzzles with more than one correct solution.
Nothing on the listing mentions a turn timer, and the feature list adds Playable without Timed Input, Save Anytime and Adjustable Difficulty. A lost fight reads as a puzzle to take apart again rather than as a reflex test.
Peaceful specializations and talking your way through
Your peaceful specialization matters just as much as combat, and there are five to choose from. Each one unlocks new dialogue options and new ways to solve problems, and the short description puts the same idea plainly: fight turn-based battles, or solve problems without firing a shot.
Conversations are built to avoid the usual question menu. The copy promises no endless lists of tell-me-about questions and says every conversation flows like a real one, with the freedom to say exactly what you want. It also warns that this comes back to bite you, and quests are described as built around those skills rather than around killing someone.

What the store page does not say
The gaps matter as much as the facts. No location count, region count, quest count, tutorial structure, total playtime, difficulty tier name or ending count appears anywhere in the listing, so none of them can be quoted here.
The Early Access answers are the one place where the developers state scope: the build already includes all planned systems and the first of three story acts, holds about a quarter of the story, and a playthrough runs around 3 to 7 hours depending on build, playstyle and side quests. The expected Early Access period is roughly 18 to 24 months, and that window may be adjusted.
The combat systems are broken down further on How It Plays, the launch and Early Access status is on Launch and Demo, and the spec tiers are on Setups.
FAQ
What kind of game is Olympus 2249?
A single-player, turn-based cRPG set in a post-nuclear dieselpunk America, listed under Adventure, Indie, RPG and Early Access.
When was Olympus 2249 released?
The store page lists Oct 6, 2026 as the release date and the same date as the Early Access release date.
How many Karmic Types can you pick?
Five. The store copy says your Karmic Type is one of five and shapes the entire playthrough, starting as a Moralist, an Asshole, or somewhere in between.
Can you finish Olympus 2249 without fighting?
The store copy says problems can be solved without firing a shot, and that quests rarely ask you to just kill someone.
How long is a run in Early Access?
The store page says the Early Access build holds about a quarter of the story and that a playthrough takes around 3 to 7 hours.
Does the store page list how many locations or quests the game has?
No. No location count, quest count, tutorial structure or total playtime is published, so those figures cannot be quoted.
References
- Steam store page — Olympus 2249
- Steam appdetails API (cc=us, l=en) — Olympus 2249
- Steam news hub — app 5094490
Facts on this page are compiled from the references above. Items marked "to confirm" are single-source and not yet verified.